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"Star Trek got it Right on Computers"

By Isaac Cheifetz, Minneapolis Star Tribune June 14, 2004

The modern computer age began 40 years ago, with IBM's launch of the 360 computer, its first line of compatible machines. The computer age is about 60 years old, dating from the emergence of the first digital computers in the 1940s.

So how does computing today match with the forecasts of yesterday? We could contrast it with the visions of computing pioneers of the Cold War era, such as Claude Shannon or John Von Neumann.

But I prefer to take the low road, and compare "Star Trek's" portrayal of computing with present realities. I do this with some hesitation, as I am a viewer of the show, but not a "Trekker." For those who are obsessed with these matters, a book has been written on the topic ("The Computers of Star Trek," by Lois Gresh and Robert Weinberg).

"Star Trek's" portrayal of physics and biology is quite radical, with the Enterprise breaking the speed of light, transporters "beaming" people from place to place and crew members having promiscuous sex with aliens (Dr. McCoy should have advised Kirk that he wasn't only sleeping with an alien hottie, but everyone the alien ever slept with).

But "Star Trek's" vision of information technology's future is quite realistic. Consider the state of computing on "Star Trek: The Next Generation," 350 years from now:

• Computers remain idiot savants. Science fiction is full of computers who think like people, like the SKYNET that generated Arnold Schwarzenegger's Terminator in the movie of that name. Since 1960, artificial intelligence researchers have insisted they are at most a decade or two away from building a computer that is autonomously intelligent.

But those dreams remained unfulfilled. Even today, true artificial intelligence remains far off in the future. Reproducing human intelligence turns out to be much more difficult than originally thought. Computers today process information much more quickly than people do, but have yet to pass the tests for autonomous intelligence devised by Von Neumann and others 50 years ago.

This doesn't mean the research -- billions of dollars funded by the government and corporations -- has been wasted. On the contrary, the effort to produce artificial intelligence generated some of the key advances in information technology of the past 20 years, such as object oriented programming (programming with conceptual "objects") and graphic user interfaces (interfacing with computers through intuitive visual metaphors).

"Star Trek's" vision of artificial intelligence is essentially conservative. Computers answer questions, they don't ask them. And the questions must be phrased in specific, narrow, terms. "Garbage in, garbage out" remains an IT rule of thumb.

The ship's computer, though it has a voice interface, does not have a personality, like HAL in "2001: A Space Odyssey." This leads to a second connection between "Star Trek" IT and our own:

• Robots are the exception. The character of Lt. Data, the android with the jaundiced complexion, provides numerous opportunities for exploring how an artificial life form would develop and interact with people. But Data is a unique prototype -- there is one of him, not thousands.

This is again a tribute to "Star Trek's" sense of the possible. The difficulty in producing an autonomous artificial intelligence is one barrier to robots. Here's another: Even if the technology became robust enough to enable mass production of robots like Data, they would just as likely resemble Data's psychopathic brother, Lor.

Once an entity has intellectual and emotional autonomy, like people, they face the same uncertainty -- morally and emotionally -- that people do. Human societies (and animals, too) have spent tens of thousands of years developing societal structures to balance loyalty and autonomy. The Terminator's portrayal of an artificial intelligence that turns into a murderous maniac upon gaining consciousness has an unfortunate ring of plausibility.

• Information is universal. "Star Trek's" IT has clearly solved a problem that corporations struggle mightily with in the present: integrating information companywide so it can easily be exchanged regardless of the technology platform.

On "Star Trek," databases connect with each other seamlessly, both at the technical (messaging) level, and semantically. The Enterprise can download information from an alien computer, or even an ancient civilization, and analyze the information immediately. In current jargon, they have achieved true "open systems."

Unlike artificial intelligence, this is a realistic goal. The barriers to seamless connectivity between different systems depend on the maturation of computing as a process discipline, rather than fundamentally new scientific discoveries.

Compare this with the history of electricity. Imagine if each electrical appliance required a unique electrical outlet, rather than a uniform one. This was computing until recently, where each application had to be tailored to the system it was running on.

• Mainframes still matter. Though several "Star Trek" series were originally produced during the PC era, the show's vision of IT remained mainframe-centric, rather than a distributed one.

In this, it was true to traditional science fiction views of computing, and to the resurgence of server-based mainframe computing that resurfaced in the Internet era.

• Computing is ubiquitous. Identification badges that serve as communication devices, handheld "tricorders" that are powerful computers in their own right. On "Star Trek," computing devices are everywhere, with data downloaded from the central computer. As the wireless revolution continues, our society might increasingly resemble this vision of computing.

Stay tuned for next month's column: "Planet of the Apes" and the future of outsourcing.

 

 
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